Archive | Demo RSS for this section

Stealth Game demo

Hello there!

I have been working on multiple demos lately. Today I uploaded the latest demo of my stealth game, called Stealth Game for now. It’s a simple scene with a couple of AI agents moving around between set checkpoints.

You can see the demo here.

Read More…


Fun with shaders

Hello somebody!

I think writing shaders is some of the best fun you can have programming. The way we humans are wired we really are suckers for visuals. So it’s no wonder if some find working with shaders fun, since it offers very strong instant reward.

Read More…

Point and Click demo is up too

Another very short post. I uploaded the point and click demo I mentioned recently. You can read about it a bit here and play it too by clicking the link.

Enjoy and have a nice day!

Wall or corner avoidance

Let’s start with a demo of the new wall avoidance behaviour, alright? Let’s.

  • the first scene shows what would happen with no wall avoidance
  • 2nd and 3rd scenes show the additive and the cross product method with a constant acceleration
  • the 4th and 5th show the additive and the cross product method with increasing acceleration
  • you can switch between the scenes with the keys 1 – 5 on your keyboard
  • more details below

Wall avoidance demo

Read More…


First of all new demo of SimpleSteer:

SimpleSteer Demo

This demonstration is supposed to showcase a more complicated movement. Each of the agents has a route of four checkpoints. In demo they move from one checkpoint to the next in a set order, but this can be changed easily because it is handled by a route manager component. Read More…

Weighted blending vs priority groups

Before I go on with the Path follow conundrum, I have a really small demo to show. These basically evolve as I try different techniques and test them. Now that I have a number of working steering behaviours to choose from, I have been trying out mixing techniques again. Read More…

Playful intermission

Well it isn’t really playable, but it’s partly interactive.

I thought it would be nice to have a small pause before I continue my musings on path follow behaviours. Click on the link to see a demo of  pathfollow and spherical avoidance (aka collision avoidance). Read More…